How does 3dmax make a gourd-shaped relief effect? https://www.google.com/ on how to make a model with relief effect in 3dmax? Let's have a look at the detailed production approach, friends who require can refer to
1. Open the 3dmax software and enter the 3dmax operation interface, as shown in the figure:
2. Come across the line command in the shape choice in the interface, as shown in the figure:
three. Pick the line command to draw a curve within the front view, as shown within the figure:
four. Select the line to seek out the point hierarchy within the modification, then pick all the points, click the left and ideal mouse buttons to locate the smoothing selection within the pop-up right-click menu, as shown within the figure:
five. Click the smoothing solution and adjust the points. We get the graph as shown inside the figure, as shown:
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six. Choose the modified graphics and add the turning modifier towards the modification. The graphics obtained just after adding the turning modifier are shown in the figure:
7. Select the current graphic and uncover the material editor option, as shown within the figure:
eight. Click the Material Editor selection, select a shader in the pop-up dialog box, and after that obtain the choice button in diffuse reflection, as shown inside the figure:
9. Click the selection button to seek out the normal bump choice inside the pop-up dialog box, as shown in the figure:
ten. Click the typical bump alternative and find the no button following the typical within the settings, as shown in the figure:
11. bing to locate the bitmap selection in the pop-up dialog box, as shown inside the figure:
12. Click on the bitmap solution and come across our texture image in the pop-up dialog box, as shown in the figure:
13. Soon after deciding on the picture, uncover the option to assign the material towards the chosen object inside the material editor and display the shading material choice inside the viewport, as shown inside the figure:
14. Click the Assign Material to Choose Objects solution plus the Display Shading Material choice within the time, you may see that our relief effect is made, as shown within the figure:
The above may be the tutorial for producing an embossed star in 3dmax, I hope you like it
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